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Why am I getting infinite yield with CreatePlaceInPlayerInventoryAsync()?

Asked by 6 years ago
game.AssetService:CreatePlaceInPlayerInventoryAsync(p,data.name,game.PlaceId,data.description)

There is not messages, no warnings, it just waits forever. Know why?

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"This method cannot be used to clone places that you do not own, or those which have disabled the use of the CreatePlace API in their place's configuration." arshad145 392 — 6y
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But they're both enabled, and, like i said: No error message SebbyTheGODKid 198 — 6y
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Have you printed out the arguments that you are sending to the function to make sure that they are valid and match up with what that function expects? chess123mate 5873 — 6y
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Yes, and for the third time now: there are no errors whatsoever SebbyTheGODKid 198 — 6y

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