I've had many problems in the past dealing with modders and exploiters. So, as of late, I've been using Filtering to make sure things are nice and clean at all times. Under normal circumstances, I'd be using Rays to make sure that things connect quickly, but I've found myself stumped when it comes to projectiles that, as the name suggests, have travel time.
Normally I'm content having a projectile be anchored and moving along using CFrame, but there seems to be something off about it. I can't help but feel there's a disconnect between the player and what they're shooting. Now I'm not exactly going for something matrix-like, but I do want all players to see the projectiles being fired at one another.
At the moment I'm using tools connect to the server through a RemoteEvent that creates the projectile, but are there any other ways I could go about this?

2 comments
RocketPropulsion is way easy and faster ? Just a suggestion sorry if its not what you want.
Any suggestion is better than none. I'll try it out, thank you