Fout = 2
Flag = game.ServerStorage.Flag
Giver = game.Workspace.FlagGiver
function giveFlag(part)
local parent = part.parent
if game.Players:GetPlayerFromCharacter(parent) and Fout == 2 then
local OPFlag = Flag:Clone()
OPFlag.Parent = workspace
OPFlag.Position = -- What I need help on.
Fout = 1
end
end
Giver.Touched:connect(giveFlag)
I'm planning to connect the item to the player with a weld once it's been spawned in, though if anyone has a better pay of doing that it'd also be greatly appreciated, but the main part is getting is to spawn in at the players position, help please?

2 comments
Studio doesn't understand what's meant by Character.
Try using the torso pposition(so like game.workspace.player(i forgot what it is, its somthing like player but probebly mess aroud with the word player).Torso