When this loads in the stats on the Humanoid, with the same numbers, sometimes I'm fat and sometimes I'm skinny. How do I fix this?
function addweight(h,s,n)
local pf= stats:WaitForChild(n)
h.BodyDepthScale.Value=s
h.BodyWidthScale.Value=s
h.BodyHeightScale.Value= pf.Height.Value
pf.Size.Value= h.BodyDepthScale.Value
end
game.Players.PlayerAdded:Connect(function(plr)
local pf= nil
if stats:FindFirstChild(plr.Name) == nil then
pf= script.plr:clone()
pf.Parent=stats
pf.Name= plr.Name
end
pf.StatsLoad.Value=false
plr.CharacterAdded:connect(function(char)
print("char")
pf:WaitForChild("StatsLoad")
pf.StatsLoad.Value=false
wait()
if stats:FindFirstChild(plr.Name) ~= nil then
repeat wait() until continue
continue=false
print("stats load")
if pf.Durability.Value < 100 then
pf.Durability.Value = 100
end
if pf.Head.Value < 0.94999998807907104492 then
pf.Head.Value= 0.94999998807907104492
end
plr.Character.Humanoid.WalkSpeed= pf.Speed.Value
plr.Character.Humanoid.BodyHeightScale.Value= pf.Height.Value
plr.Character.Humanoid.HeadScale.Value= pf.Head.Value
plr.Character.Humanoid.BodyDepthScale.Value= pf.Size.Value
plr.Character.Humanoid.BodyWidthScale.Value= pf.Size.Value
pf.StatsLoad.Value=true
addweight(plr.Character.Humanoid, pf.Size.Value, plr.Name)
wait()
plr.Character.Humanoid.MaxHealth= pf.Durability.Value
plr.Character.Humanoid.Health= plr.Character.Humanoid.MaxHealth
update:FireClient(plr, pf.Durability, pf.Strength)
update2:InvokeClient(plr, pf.Durability.Value, pf.Strength.Value, pf.Height.Value, pf.Speed.Value)
print("loaded all stats")
end
end)
