Question is pretty much self explanatory, let's say I made a flag, could I assign it to 'flag' and run Instance.new('flag') to get it to spawn in?
COMMUNITY QUESTION
Can you make custom parts that can be summoned in with an Instance command?
2 answers
put this in a local script a place it into the startergui.
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local command = "Your command here"
game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if string.sub(msg,1) == command then
local flag-- = your object here
local flagclone = flag:Clone()
flagclone.Parent = workspace
if flagclone:IsA("Model") then
if flagclone.PrimaryPart then
for i,v in pairs(flagclone:GetChildren()) do
if v:IsA("BasePart") then
v.Anchored = true
end
end
flagclone:SetPrimaryPartCFrame(char.HumanoidRootPart.CFrame* CFrame.new(0,0,-3))
end
elseif flagclone:IsA("BasePart") then
flagclone.Anchored = true
flagclone.CFrame = char.HumanoidRootPart.CFrame* CFrame.new(0,0,-3)
end
end
end)
No, but however you make the flag, you could store it somewhere (ex in ReplicatedStorage) and :Clone() it when you want another one. (If it's a Model, you may need to :MakeJoints() after you Clone it). ex:
local origFlag = game.ReplicatedStorage.Flag
--When you want a new one:
local newFlag = origFlag:Clone()
newFlag:MakeJoints()
newFlag.Parent = workspace
You can have scripts inside the flag if you want special functionality. Alternatively, you can make your own function in (for example) a ModuleScript that creates the flag, sets up events, and anything else you want.
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1 comment
Thanks :)