Making a game where you have to blow stuff up and the parts are not anchored. So how do you make it so the model doesn't fall apart upon re spawn?
Cheers
local regenTime = 180 -- 3 minutes
local messageTime = 2
local model = script.Parent
local message = Instance.new("Message")
--Check that the script hasn't been placed in workspace
if model ~= workspace then
message.Text = "Regenerating Massive Noob This May Cause Lag"
local backup = model:clone() -- Make the backup
while true do
wait(regenTime)
--Remove the model
model:Destroy()
--Show the message
message.Parent = game.Workspace
wait(messageTime)
message.Parent = nil
--Copy the backup
model = backup:clone()
model.Parent = game.Workspace
model:makeJoints()
end
else
error("Script not put in a model! Nothing to regenerate!")
end

3 comments
http://wiki.roblox.com/index.php?title=Weld
I would expect MakeJoints() to work. If the model is fine before the regeneration, consider moving it (ex up 1 stud) so that it isn't in contact with anything else when the script performs "model:Clone()"?
that doesn't work! :(f