Code :
--- MADE BY C7SN ---
--- VAIRBLES ---
local Part = script.Parent -- this is the Part we will move
local newPos = Part.Position + Vector3.new(82.55, 19.96, 59.85) -- the position the Part will go to
local Time = 10 -- the time that the script will take to move the part
local Increment = 0.5 -- the Part will move 0.5 studs each time it moves
local Debounce = false
local Diff = newPos - Part.Position -- the difference between the two positions
local Mag = Diff.magnitude -- the distance between the two parts
local Direction = CFrame.new(Part.Position, newPos).lookVector
--- FUNCTION ---
workspace.Part.Touched:connect(function(otherPart)
function MovePart() -- function to move the Part
if Debounce then return end -- end the function if debounce is true
Debounce = true -- make Debounce true so the function can't run
for n = 0, Mag, Increment do
Part.CFrame = Part.CFrame + (Direction * Increment)
wait( (Time/Mag) * Increment )
end
Debounce = false -- set Debounce to false so the function can run again
end
workspace.Button.ClickDetector.MouseClick:connect(otherPart)

1 comment
On the very last line (line 27) It's suppose to to connect to "workspace.Part.Touched:connect(function(otherPart)" and not "workspace.Button.ClickDetector.MouseClick:connect(otherPart)" how do I fix it so the last line lines up with the function?