(Note: filtering enabled is on)
(Note: no errors in output)
-- LOCALSCRIPT
local player = game.Players.LocalPlayer
repeat wait() until player.Character
local char = player.Character
local hum = char:WaitForChild('Humanoid')
local staminabar = script.Parent
local maxstamina = 100
local minstamina = 0
local frame = script.Parent
local stamina = script.Parent:WaitForChild('Stamina')
local textlabel = script.parent:WaitForChild('TextLabel')
local userInput = game:GetService('UserInputService')
local canSprint = true
local Sprinting = false
userInput.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.LeftShift then
if stamina.Value > 0 then
hum.WalkSpeed = 20
while stamina.Value > 0 do
frame:TweenSize(UDim2.new(stamina.Value * 0, 2.5, 0, 10), Enum.EasingDirection.Out, Enum.EasingStyle.Sine, 1)
stamina.Value = stamina.Value - 1
wait(1)
end
if stamina.Value == 0 then
hum.WalkSpeed = 16
repeat wait() until stamina.Value > 0
end
end
end
end)
userInput.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.LeftShift then
if stamina.Value == 0 then
while stamina.Value == 0 do
frame:TweenSize(UDim.new(stamina.Value * 0, -2.5, 0, 10), Enum.EasingDirection.Out, Enum.EasingDirection.Sine, 1)
stamina.Value = stamina.Value + 1
wait(1)
end
end
end
end)
COMMUNITY QUESTION
What's wrong with my stamina bar? It goes down instantly and value isn't being subtracted.
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