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COMMUNITY QUESTION

Hit shows nil when using a target filter with ray?

I am trying to make a Trail that when you shoot through a certain part, it ignores the certain part and hits the model behind it.

		Mouse.TargetFilter = workspace.glass

		local Spread = CFrame.Angles(math.rad(math.random(-SpreadSettings.CurrentSpread, SpreadSettings.CurrentSpread)/10), math.rad(math.random(-SpreadSettings.CurrentSpread, SpreadSettings.CurrentSpread)/10), math.rad(math.random(-SpreadSettings.CurrentSpread, SpreadSettings.CurrentSpread)/10))


		local Ray = Ray.new(MainPart.Position, (CFrame.new(MainPart.Position, Mouse.Hit.p) * Spread).lookVector.unit * ShootSettings.Range)
		Hit, Pos = workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore)
		print(Hit.Name)

I replaced Ray with this:

local Ray = Ray.new(Mouse.Target.Position, (CFrame.new(MainPart.Position, Mouse.Hit.p) * Spread).lookVector.unit * ShootSettings.Range)
Hit, Pos = workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore)

print(Hit.Name) -- error saying hit is nil

The trail was able to go through the glass, but it says hit is nil

Create bullet trail:

if TrailSettings.Enabled then 
		for _ = 1, ShootSettings.bulletAmount do
			local distance = (MainPart.CFrame.p - Pos).magnitude
			local Trail = Instance.new("Part")
			Trail.Parent = workspace
			Trail.BrickColor = BrickColor.new(TrailSettings.Color)
			Trail.Material = TrailSettings.Material
			Trail.Name = "bullet trail"
			Trail.Transparency = TrailSettings.Transparency
			Trail.Anchored = true
			Trail.Locked = true
			Trail.CanCollide = false
			Trail.Size = Vector3.new(0.1, 0.1, distance)
	
			t = Trail
			
			for i = 0,distance,6 do
				Trail.CFrame = CFrame.new(MainPart.CFrame.p, Pos) * CFrame.new(0,0,-distance / 2)
			end
		end
	end

2 comments

1

).

1

zooming in is much more accurate, because the cursor has to be in the CENTER

1 answer

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