local animS = script.Parent.Size
local animP = script.Parent.Position
local blinkspeed = .01
local eyewidth = 100
local rateLP = Vector3.new((blinkspeed+-1), 0, 0)
local rateRP = Vector3.new(blinkspeed, 0, 0)
local rate = Vector3.new(blinkspeed, 0, 0)
while wait() do
if script.Parent.Name == "RightBlinkAnimation" then
for i = 0, eyewidth do
wait()
animP = animP+rateRP
animS = animS+rate
end
for i = 0, eyewidth do
wait()
animP = animP-rateLP
animS = animS-rate
end
elseif script.Parent.Name == "LeftBlinkAnimation" then
for i = 0, eyewidth do
wait()
animP = animP+rateLP
animS = animS+rate
end
for i = 0, eyewidth do
wait()
animP = animP-rateLP
animS = animS-rate
end
end
end
Inbetween line 13 and 14 I did a print for animP and animS and it showed it was changing in the print but upon viewing the part it was static and was not changing size or position..
