Im trying to animate a bird with a custom model animation, but in order to animate it one part must be anchored. When a part is anchored, it can’t move or fly, and if I unanchor it after it’s animated, the animation is completely messed up. Is there a way to animate without anchoring or some other method to animate that I’m missing? I’m really stuck with this.
COMMUNITY QUESTION
Is there a way to animate without anchoring a part?
0 answers
No public answers were preserved for this question.
This discussion is preserved as it was. New answers, comments, and votes are closed.

2 comments
only anchor the humanoid root part. unanchor it after
Yes. I was anchoring the entire model. It works fine after I anchor only the humanoidrootpart. Thanks.