Im trying to animate a bird with a custom model animation, but in order to animate it one part must be anchored. When a part is anchored, it can’t move or fly, and if I unanchor it after it’s animated, the animation is completely messed up. Is there a way to animate without anchoring or some other method to animate that I’m missing? I’m really stuck with this.

2 comments

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only anchor the humanoid root part. unanchor it after

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Yes. I was anchoring the entire model. It works fine after I anchor only the humanoidrootpart. Thanks.