I’m making a game and if players reset character there are happening much bugs... I found a way to disable it, but it doens’t work in the real game, only I studio. Here’s my script:
for i = 1, 5 do
wait(1)
local succes, exception = pcall (function()
game:GetService(“StarterGui”):SetCore (“ResetButtonCallback”, false)
end)
if succes then
break
end
end
(Sorry if you find to many spaces, I copyd this via a picture of my IPad.) Happy Scripting!
Kind regards, Gamer_io

1 comment
That isn't an answer, it's a comment.