ForrestMap = game.ServerStorage.Maps.MapA Map = math.random(1,5)
while true do game.ReplicatedStorage.Status.Value = "Round Starting In 10" wait(1) game.ReplicatedStorage.Status.Value = "Round Starting In 9" wait(1) game.ReplicatedStorage.Status.Value = "Round Starting In 8" wait(1) game.ReplicatedStorage.Status.Value = "Round Starting In 7" wait(1) game.ReplicatedStorage.Status.Value = "Round Starting In 6" wait(1) game.ReplicatedStorage.Status.Value = "Round Starting In 5" wait(1) game.ReplicatedStorage.Status.Value = "Round Starting In 4" wait(1) game.ReplicatedStorage.Status.Value = "Round Starting In 3" wait(1) game.ReplicatedStorage.Status.Value = "Round Starting In 2" wait(1) game.ReplicatedStorage.Status.Value = "Round Starting In 1" wait(1) game.ReplicatedStorage.Status.Value = "Loading Map" wait(1) ForrestMap:clone().Parent = game.Workspace wait(1)
--------------- here starts the teleport
target = CFrame.new(1767.5, 7, 665) --could be near a brick or in a new area
for i, player in ipairs(game.Players:GetChildren()) do
--Make sure the character exists and its HumanoidRootPart exists
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = target + Vector3.new(0, i * 5, 0)
It only teleports 1 player and the other 1 when the round ends how to fix this
