I'm trying to make a script that basically detects a vehicle seat's speed, and if it is greater than or equal to 30, then a script inside a part called "HitBox" is enabled. What am I doing wrong here?
if game.Workspace.BigCar.VehicleSeat.Velocity.Magnitude >= 30 then
script.Parent.Parent.HitBox.Script.Disabled = false
end
Keep in mind that I tested the other script alone without this part and it works fine, it's just this part.

2 comments
You should not enable and disable scripts since you have no control how it is done or what "state" that script is in. connect and disconnect events instead.
Weird. I've done successful script disable and undisable scripts.