I want to change the decal of the bricks in short possible way. How to do it?
✓ ANSWER ACCEPTED
Is there a possible way to make function to a bunch of bricks with short coding?
1 answer
✓ Accepted answer
You are able to iterate through the descendants of a model to edit properties of the instances inside.
local model = --model directory here
for _,v in pairs(model:GetDescendants()) do
if v:IsA("Decal") then
v.Texture = "" --new texture here
end
end
GetDescendants returns a table of all children inside of an instance (including children of children, and so on). You can iterate through this table, and check each instance in the table to see if it is a decal, and if it is, change its texture.
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