Im trying to tween multiple frames in one script to the same position, i finished the script, didn't work(not surprised), but I got no errors. Little stumped. Any tips?
local RobuxFrame =script.Parent.Parent.RobuxFrame
local MainFrame=script.Parent.Parent.MainFrame
local MedicineFrame=script.Parent.Parent.MedicineFrame
local ArmorFrame=script.Parent.Parent.ArmorFrame
local UpgradeFrame =script.Parent.Parent.UpgradeFrame
local WeaponFrame=script.Parent.Parent.WeaponFrame
script.Parent.MouseButton1Click:connect(function()
RobuxFrame:TweenPosition(UDim2.new(0, 250, 0, 15),'Out', 'Bounce', 1.5)
MainFrame:TweenPosition(UDim2.new(0, 250, 0, 15),'Out', 'Bounce', 1.5)
MedicineFrame:TweenPosition(UDim2.new(0, 250, 0, 15),'Out', 'Bounce', 1.5)
ArmorFrame:TweenPosition(UDim2.new(0, 250, 0, 15),'Out', 'Bounce', 1.5)
UpgradeFrame:TweenPosition(UDim2.new(0, 250, 0, 15),'Out', 'Bounce', 1.5)
WeaponFrame:TweenPosition(UDim2.new(0, 250, 0, 15),'Out', 'Bounce', 1.5)
end)

2 comments
I can't really find a mistake, you're doing everything good with tweening. From what I see here you can only try adding :WaitForChild("RobuxFrame") and same for all the frames you wanna tween. Maybe that's the problem but the tweening part is good.
Thanks for the feed back guys i did that but still didn't seem to work. For the frames I made them visible, i dont know if I have to define that in the script though. I also did some print("It got pas this part") stuff in between in the script. and it seems its not getting past the script.Parent.MouseButton1Click:connect(function()