Is there a spawned event, that can trigger a function before a player spawns, so you can do a for loop, and you can make the player holographically come from transparency at 1, to 0, gradiently?
COMMUNITY QUESTION
Is there a spawned event?
1 answer
Well, there is a way to make a function that trigger when the character is spawned. First you need to check for the player,you could use the PlayerAdded event:
game.Players.PlayerAdded:connect(function (plr)
end)
Now with a player variable, you can use the CharacterAdded event:
game.Players.PlayerAdded:connect(function (plr)
plr.CharacterAdded:connect(char)
--Put content here
end
end)
Well, now put the rest of your script there. Some links: PlayerAdded CharacterAdded
Note: probobly im wrong there.
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