Here is the code I've put in a script in workspace, that runs the game essentially.
local ShowDialog = game.ReplicatedStorage.ShowDialog
local ShowTinaDialog = game.ReplicatedStorage.ShowTinaDialog
local Opening = game.ReplicatedStorage.Opening
local OpeningWalk = game.ReplicatedStorage.OpeningWalk
--//Waiting for Players
while true do
wait(2)
contestants = {}
for _, player in pairs(game.Players:GetPlayers()) do
if player and player.Character then
local humanoid = player.Character:WaitForChild("Humanoid")
if humanoid and humanoid.Health > 0 then
table.insert (contestants, player)
end
end
end
if #contestants >= 1 then
print "We have enough"
break
else
end
end
--//Table of Team Names (referred to as tribes bc i forgot i was making tdi and not survivor)
local Tribes = { 'Dancing Mice', 'Shouting Wolves', 'Thriller Whales', 'Running Lions', 'Sitting Ducks' }
--//Setting up Teams
print "Choosing teams."
local team = Instance.new("Team")
team.TeamColor = BrickColor.random()
team.Parent = game:GetService("Teams")
local teamnumberchosen = math.random(5)
team.Name = Tribes[teamnumberchosen]
team.AutoAssignable = false
table.remove(Tribes, (teamnumberchosen))
print "Team one made."
local team = Instance.new("Team")
team.TeamColor = BrickColor.random()
team.Parent = game:GetService("Teams")
local teamnumberchosen = math.random(4)
team.Name = Tribes[teamnumberchosen]
team.AutoAssignable = false
table.remove(Tribes, (teamnumberchosen))
print "Team two made."
--//Opening Sequence
OpeningWalk:FireAllClients()
print "Walking fired."
Opening:FireAllClients()
print "Opening fired."
And here is the code inside of StarterGUI which makes the NPC move.
Opening = game:GetService("ReplicatedStorage").OpeningWalk
--//More Variable Thingies
local model = workspace.TinaOpening
local hum = model.Tina.Humanoid
hum.WalkSpeed = 10
--//Make her WALK
local function onOpeningWalk()
print "Starting to walk"
hum:MoveTo(model.PointA.Position)
hum.MoveToFinished:Wait()
hum:MoveTo(model.PointB.Position)
hum.MoveToFinished:Wait()
hum:MoveTo(model.PointC.Position)
hum.MoveToFinished:Wait()
hum:MoveTo(model.PointD.Position)
hum.MoveToFinished:Wait()
hum:MoveTo(model.PointE.Position)
hum.MoveToFinished:Wait()
print "Done walking."
end
Opening.OnClientEvent:connect(onOpeningWalk)
The thing is, it DOES work, it just doesn't do it instantly. How can I fix this? I apologize for the errors I've made but I'm still rather new to scripting.

2 comments
To add on, it does print out what I've made it print, but the character doesn't actually walk. I've tried using Vector3, I've tried using serverevent, and I've tried it in a localscript.
Oh, it appears the script has been messed up a bit on the site. I assure there isn't as many comments on the actual script.