So far I got this
b = Instance.new("BodyVelocity")
b.Parent = game.Workspace:IsA("Part")
But it does not work and I am confused as to how to add it to every single part in the workspace
So far I got this
b = Instance.new("BodyVelocity")
b.Parent = game.Workspace:IsA("Part")
But it does not work and I am confused as to how to add it to every single part in the workspace
for i,v in pairs(game.Workspace:GetChildren()) do
if v:IsA("BasePart") then
Instance.new("BodyVelocity",v)
else
end
end
for _,v in pairs(Workspace:GetChildren()) do -- GetChildren returns a list of objects
if v:IsA("BasePart") then -- aslong as it's a building part
bv = Instance.new("BodyVelocity",v)
end
end
If you're using this as a sort of anti-gravity, you may be better with 'BodyForce', and setting force.Y to the part's mass * 187:
bf = Instance.new("BodyForce",v) -- for line 5 onward
bf.force = Vector3.new(0,v:GetMass()*187,0) -- Mass of (v) * 187
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1 comment
Thank you sir