I want to make pixilated textures. That means low-resolution images where you can see every individual pixel crystal clear. Let's say I have a 16x16 texture, that's way too small to see on Roblox, so I'll scale it up to 64x64 (but the base image remains 16x16). As far as I can tell, Roblox applies anti aliasing when increasing the resolution without letting me tell it 'no.' I specifically want to create a low resolution ImageLabel in the PlayerGui.
In short, is there a way to disable anti aliasing?

2 comments
Is this in studio or in the image program itself?
The pictures I took were from an image editor (Gimp) purely for example purposes, but I'd like to remove anti aliasing in studio