How would i stop an exploiter from using a kill all script in my game and if they tried it would kick them from the game.I honestly don`t even know how to compile it in a script i have ban scripts but i want it were they can make a new account and still cant use the exploit again my game?
so prisman the creator of Assassin went to me and wanted to know if it was possible to kick someone who used a kill all script i just dont even know were to start he has FE and most exploits don`t work he just doesnt know how to do this so he wanted me to figure it out because hes really busy.

3 comments
try to make a script that blocks a script when it enters your place
Enabling "FilteringEnabled" under Workspace in studio will prevent client changes from being made to the server. That said, exploiters wont have the ability to "kill all". They would still have client abilities (EX: Upgraded Walkspeed). You could easily check if some of these client properties have been changes, and kick them, however, this is not a request forum and I will not treat it as one.
Edit: thetacah beat me to the punch. might seem like an odd question but: have you ever ACTUALLY HAD someone use a kill script in your game? Most often, security concerns can be handled by learning how to script with experimental mode off. It's much harder for an exploiter to use a kill script when filteringenabled is on.