I know there was a way to do this....but i can't remember. It was using RunService.RenderStepped event. Can someone help me?
COMMUNITY QUESTION
How to change a part's brick color for a client only?
2 answers
You write the code in a LocalScript with filtering on.
Put the brick under the "Camera" object, and it will replicated to only the specified client.
1 comment
0
This is not necessary with FilteringEnabled
This discussion is preserved as it was. New answers, comments, and votes are closed.

4 comments
nope. It wasn't like this
his answer is right..renderstep is just used to make an incredibly fast loop and is irrelevant of the question you asked
I just can't understand.... As i know, RenderStepped is a client event that fires every rendered frame. As an example, LocalTransparencyModifier property only changes the value after a frame is rendered, which means you need to use RenderStepped event
Erm, all that thing does is multiply the current Transparency with the number you write there, nothing more. The only catch is that the change is local, so yeah, you can use it that way if your base transparency is set to 1. The reason why they placed it inside a RenderStepped loop in the wiki is because the character's parts reset after every frame, meaning that you have to set them back.