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✓ ANSWER ACCEPTED

Multiple people & spawn command cleaning, help?

So this is an old script of mine, that I made ages ago. I want it to look cleaner and I want be able to make so multiple people can join instead of just me and I'm able to spawn more than just one model. It's fine with just one model, but y'know what I mean (I hope)


game.Players.ChildAdded:connect(function(player)
player.Chatted:connect(function(chat)
if player.Name == "Lopous" then --Change your name with mine.
if string.lower(chat) == ";open KoTHB" then --Feel free to change how you open the map, but I recommend you to not. That you can do is change "KoTHB" with your map.
if not game.Workspace:FindFirstChild("KoTHB") then --Change "KoTHB" to your map's name.
game.Lighting["KoTHB"]:Clone().Parent = game.Workspace --Change "KoTHB" to your map's name.
end
elseif string.lower(chat) == ";close KoTHB" then --This is the same, just removes the map.
if game.Workspace:FindFirstChild("KoTHB") then
game.Workspace["KoTHB"]:Remove()
end
end
end
end)
end)--Made By Lopous
--You can't add more people. o3o

1 answer

✓ Accepted answer

The best way to do this is by using dictionaries.

I've also cleaned up your map name - it's not a good idea to define the same thing over and over again. If it's only stored in one variable, you only have to change that text.

-- define a list of players we want to be allowed to use the command
local authorized = {
	['Lopous'] = true,
	['SystemUnderflow = true,
	-- etc
}

-- define map - change this
local map = "KoTHB"

game.Players.ChildAdded:connect(function(player)
	player.Chatted:connect(function(chat)
		if authorized[player.Name] then --Change your name with mine.
			if string.lower(chat) == ";open ".. map then 
				if not game.Workspace:FindFirstChild(map) then
					game.Lighting[map]:Clone().Parent = game.Workspace
				end
			elseif string.lower(chat) == ";close ".. map then 
				if game.Workspace:FindFirstChild(map) then
					game.Workspace[map]:Remove()
				end
			end
		end
	end)
end)

1 comment

0

Thanks. Again, this is an old script that I made.

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