I have a model that's roughly 10k parts to be used as terrain. When created, they were all gray, plastic parts. How would I get ALL the children of the model, and then change the properties of said children.
I don't want to select each part and change the properties 10,000 times.
I'm not good with :GetChildren() whatsoever.

1 comment
According to roblox and the answers below, you will have to use GetChildren