RunS.RenderStepped:connect(function()
Gun:SetPrimaryPartCFrame(C["HumanoidRootPart"].CFrame*CFrame.new(0,1,2.5))
end)
So currently I made it so the model's Primary Part would follow the characters humanoid root-part by using run service and rendering it, but how would I make it so that it also follow's the player's mouse? Is this even possible? Thank you very much if you answered.

1 comment
Thanks for the help, currently what I'm trying to do isn't possible, but I'll accept your answer thank you.