I try everything and it d'ont work
local chatstorage = game.Workspace.chat_Stock
local chatsecure = game.Chat
local Ranked = 'Player'
local owner = 'Owner'
local admin = 'Admin'
game.Players.PlayerAdded:connect(function(player)
player.Chatted:connect(function(message)
local filtered = chatsecure:FilterStringAsync(message,player)
local svalue = Instance.new('StringValue', chatstorage)
if player then
svalue.Name = player.Name..' ['..Ranked..']: '..filtered
print(filtered)
end
if player.Name == 'ChaosVaporz' then
svalue.Name = 'ChaosVaporz ['..owner..']: '..filtered
print(filtered)
end
if player.Name == 'Maskilda' then
svalue.Name = 'Maskilda ['..admin..']: '..filtered
print(filtered)
end
if player.Name == 'Maruthus' then
svalue.Name = 'Maruthus ['..admin..']: '..filtered
print(filtered)
end
print(filtered)
game:GetService('Debris'):AddItem(svalue, 3)
end)
end)

1 comment
FilterAsync works in-game. Not in roblox studio.