Here is what I wrote:
tool.Equipped:connect(function(mouse)
mouse.Button1Down:connect(function()
on = true
if on == true then
repeat
on = false
isFiring = true
local offset = {0.2,0.5,0,7}
local numnum = offset[math.random(1, #offset)]
local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p + numnum - tool.Handle.CFrame.p).unit * 100)
local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
local beam = Instance.new("Part", workspace)
beam.BrickColor = player.TeamColor
beam.FormFactor = "Custom"
beam.Material = "Neon"
beam.Transparency = 0.25
beam.Anchored = true
beam.CanCollide = false
tool.Handle.FireSound:Play()
local distance = (tool.Hole.CFrame.p - position).magnitude
beam.Size = Vector3.new(0.15, 0.15, distance)
beam.CFrame = CFrame.new(tool.Hole.CFrame.p, position) * CFrame.new(0,0, -distance / 2)
game:GetService("Debris"):AddItem(beam, 0.1)
if part then
local humanoid = part.Parent:FindFirstChild("Humanoid")
if not humanoid then
humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
end
if humanoid then
humanoid:TakeDamage(5)
end
end
wait(0.17)
on = true
until isFiring == false
end
end)
tool.Deactivated:connect(notshoot)
end)
tool.Unequipped:connect(function(mouse)
on = false
isFiring = false
end)
Problem: How do I make the gun fire without perfect accuracy?
