(Note: Game is filtered enabled) (Note: There are no errors in output)
SCRIPT
local sword = script.Parent
local swing = sword:WaitForChild('swingSword')
local taked = sword:WaitForChild('takedamage')
local swinging = false
swing.OnServerEvent:Connect(function()
local char = sword.Parent
local hum = char:WaitForChild('Humanoid')
local anim = hum:LoadAnimation(sword.katanaSlash)
anim:Play()
swinging = true
anim:AdjustSpeed(2)
wait(1.5)
swinging = false
end)
local ten = false
sword.BladeBlack.Touched:Connect(function(hit)
if ten == true then return end
ten = true
if swinging == true then return end
if hit and hit.Parent:FindFirstChild('Humanoid') then
hit.Parent:FindFirstChild('Humanoid'):TakeDamage(20)
ten = false
end
end)
LOCALSCRIPT
local sword = script.Parent
local swing = sword:WaitForChild('swingSword')
local taked = sword:WaitForChild('takedamage')
local en = false
local swinging = false
sword.Activated:Connect(function()
if en == true then return end
en = true
if swinging == true then return end
swing:FireServer()
swinging = true
wait(1.5)
swinging = false
en = false
end)

1 comment
Line 26 on your server side script, you're checking that if the blade is swung then stop doing the code? I believe that needs to be false instead.