I'm trying to make a bullet destroy itself after it touches two things, thank you if you answered!
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How would I make it so that if a part touches two humanoids/parts, then it gets destroyed?
1 answer
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Make a touched function in the bullet and make a variable that is equal to 0 before it. In the touches function, make the variable go up by one and then check if it is equal to two. If it is then destroy it. I also recommend using a debounce because it may add more than once without one.
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