I tried using BodyAngularVelocity, but the direction of the bullet didn't change, it just rotated and kept going forward. Then I tried using math.random Vector3 for the velocity but that didn't go to well.
local BulletBV=Instance.new("BodyVelocity")
BulletBV.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
BulletBV.Velocity=Mouse.Hit.lookVector*400
BulletBV.Parent=Bullet
So if you have any answers I gladly thank you!

1 comment
Yeah now the bullet is shooting behind me xd