im making a pickaxe that isn't working because i keep getting the error: Bad argument materials to 'WriteVoxels' (2x1x1 array expected)
full code
local mouse
local debounce
script.Parent.Equipped:connect(function(m)
mouse = m
end)
local function create3dTable(size)
local ret = {}
for x = 1, size.X do
ret[x] = {}
for y = 1, size.Y do
ret[x][y] = {}
end
end
return ret
end
local material = create3dTable(Vector3.new(1,1,4))
material[1][1][1] = Enum.Material.Air
material[1][1][2] = Enum.Material.Air
material[1][1][3] = Enum.Material.Air
material[1][1][4] = Enum.Material.Air
local occupancy = create3dTable(Vector3.new(1,1,4))
occupancy[1][1][1] = 1
occupancy[1][1][2] = 1
occupancy[1][1][3] = 1
occupancy[1][1][4] = 1
script.Parent.Activated:connect(function()
if not debounce and mouse.Target == game.Workspace.Terrain then
if (script.Parent.Handle.Position - mouse.Hit.p).magnitude < 10 then
local region = Region3.new(mouse.Hit.p, mouse.Hit.p+Vector3.new(1,1,1))
region = region:ExpandToGrid(4)
game.Workspace.Terrain:WriteVoxels(region, 4, material, occupancy)
end
end
end)
