i have this code that plays and animation when the tool is activated, however the debounce doesnt seem to affect it at all. how do is top the tool from spamming ?
local attack = false
weapon.Activated:connect(function()
local chop = weapon.FiraAxeChop
if attack == false then
attack =true
game.ReplicatedStorage.RemoteEvents.FireAxeChop:FireServer(chop)
wait(5)
attack = false
end
end)

2 comments
Can you place a print in your conditional? The debounce looks like it would work properly. I would suggest rewriting "attack == false" as "not attack" though.
nvm fixed it, turns out i was working on the original models script and not the copy i was using Face Palm