I'm making a round script for my friend's game, and I'd like there to be a cutscene once the map loads. The map, once loaded, is in a folder in workspace. When not loaded, it's in a folder in ReplicatedStorage.

Each map has a specific cutscene, but how would I make that specific cutscene play once the random map is loaded? Here's what I've tried so far:

--Round Variables
local timeint = 250
local introundtime = 5
local inttime = 1

local title = game.StarterGui:WaitForChild("Main").Top.Title




--Round Objects
local status = game.ReplicatedStorage:WaitForChild("Status")
local statusTransparency = status.Parent.statusTransparency
local mapChosen = status.Parent.mapChosen
local mapFolder = status.Parent.Maps
local maps = mapFolder:GetChildren()
local choices = {}


--Functions
wait()
fadeIn = function()
	for t = 1, 0, -0.1 do
		wait(0.05)
		statusTransparency.Value = t
		print(t) 
	end
end
fadeOut = function()
	for t = 0, 1, 0.1 do
		wait(0.05)
		statusTransparency.Value = t
		print(t)
	end
end
--Main

--while wait() do
	--while game.Players.NumPlayers < 2 do
 		--status.Value = 'There need to be 2 or more players to begin'
 		--repeat wait(2) until game.Players.NumPlayers >= 2
	--end

	for i = inttime, 0, -1 do
		if i == 1 then
			wait(1)
			status.Value = "Intermission: "..i.." second"
		else
			wait(1)
			status.Value = "Intermission: "..i.." seconds"
		end
	end
	wait(1.5)
	fadeOut()
	wait(2)
	
	status.Value = "Choosing the map..."
	
	fadeIn()
	
	--Choose Map
	function chooseMap()
		for i = 1, #maps do
			if maps[i]:isA("Model") then
				table.insert(choices,maps[i])
			end
		end
		local picked = math.random(1, #maps)
		mapChosen.Value = choices[picked].Name
	end
	
	function loadMap()
		local map = game.ReplicatedStorage.Maps:FindFirstChild(mapChosen.Value)
		clone = map:Clone()
		clone.Parent = workspace.CurrentMap
	end
	
	chooseMap()
	
	loadMap()
	
	wait(4)
	
	status.Value = "Map Chosen: "..mapChosen.Value
	
	
	wait(1)
	
	clone.Cutscene.Disabled = false
			
	fadeOut()
	local fadeInCoroutine = coroutine.create(function()
		wait(1)
		fadeIn()
	end)
	local forCoroutine = coroutine.create(function()
		for i = timeint, 1, -1 do
			wait(1)
			status.Value = "Game: "..i.." seconds"
		end
	end)
	coroutine.resume(fadeInCoroutine)
	coroutine.resume(forCoroutine)
	wait(2.5)
		
--end

Thanks!