Title is confusing... So i created variables in a module script and I want to call them up in a localscript.
this is what i got but now when i fire the gun it doesnt fire and says FireRate isnt a member of settings. Settings is the name of the module script and FireRate is the name of the variable.
--module script
local module = {}
gunType = {
Semi = false;
Auto = true;
Burst = false;
Shot = false;
Explosive = false;
};
Keys = {
Crouch = "c";
Prone = string.char(50);
Reload = "r";
Sprint = string.char(48);
};
Damage = math.random(20,70)
ReloadTimes = 1; --Time it takes for the gun to reload.
ReloadAnimation = 010101010; --ID of the animation.
FireRate = 0.1; --Time between each shot.
return module
--Local Script/Receiver script
-----------Settings Variables----------
local Settings = script.Parent.Settings
local FireRate = Settings.FireRate
local Damage = Settings.Damage
local ReloadTimes = Settings.ReloadTimes
local ReloadAnimation = Settings.ReloadAnimation
---------------------------------------
local Player = game.Players.LocalPlayer
local mouse_hold = true
local Character = Player.Character or Player.CharacterAdded:wait()
local Camera = workspace.CurrentCamera
local tool = script.Parent
local player = game:GetService("Players").LocalPlayer
local Ammo = script.Parent:WaitForChild("Ammo")
tool.Equipped:connect(function(mouse)
print("Tool equipped!")
holdanim = player.Character.Humanoid:LoadAnimation(script.Parent.HoldAnim)
reloadanim = player.Character.Humanoid:LoadAnimation(script.Parent.ReloadAnim)
mouse.Button1Down:connect(function()
if Ammo.Value >= 1 then
print("Mouse pressed!")
Ammo.Value = Ammo.Value - 1
print(Ammo.Value)
script.Parent.Handle.Fire:Play()
local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 300)
local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
local beam = Instance.new("Part", workspace)
beam.BrickColor = BrickColor.new("Gold")
beam.FormFactor = "Custom"
beam.Material = "Neon"
beam.Transparency = 0.99
beam.Anchored = true
beam.Locked = true
beam.CanCollide = false
local distance = (tool.Main.CFrame.p - position).magnitude
beam.Size = Vector3.new(0.3, 0.3, distance)
beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
game:GetService("Debris"):AddItem(beam, 0.1)
if part then
local humanoid = part.Parent:FindFirstChild("Humanoid")
if not humanoid then
humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
end
if humanoid then
humanoid:TakeDamage(math.random(10,30))
end
end
end
wait(FireRate)
end)
end)
local Player = game.Players.LocalPlayer
local action_reload = false
Mouse = Player:GetMouse()
Mouse.KeyDown:connect(function(Key)
if(Key:lower() == "r") and Ammo.Value < 7 and action_reload == false then
action_reload = true
script.Parent.Handle.Reload:Play()
reloadanim.Looped = false
reloadanim:Play()
wait(2)
Ammo.Value = 7
print(Ammo.Value)
action_reload = false
end
end)
function onEquipped()
holdanim:Play()
end
script.Parent.Equipped:connect(onEquipped())
mouse = Player:GetMouse()
action_aim = false
mouse.Button1Down:connect(function()
if action_aim == false and action_reload == false then
action_aim = true
print("trying to aim")
repeat wait()
Camera.CameraType = Enum.CameraType.Scriptable
until Camera.CameraType == Enum.CameraType.Scriptable
Camera.CFrame = script.Parent.AimPart.CFrame
print("aiming")
end
end)
