How would I create an object using Instance.new in a FilteringEnabled game so that every player in the game can see the new object.
✓ ANSWER ACCEPTED
How to create a new object for all clients in Filtering Enabled?
2 answers
✓ Accepted answer
If you want to make it client side then use a RemoteEvent
Server
local remote = Instance.new("RemoteEvent", game.ReplicatedStorage)
remote.Name = "PartRemote"
-- Use this when you want to spawn the part: remote:FireAllClients()
Client
local remote = game.ReplicatedStorage:WaitForChild("PartRemote")
remote.OnClientEvent:connect(function()
local part = Instance.new("Part", game.Workspace)
end)
Use the script on the server, not the client, if that works.
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1 comment
If you are making the object from the server no need to worry about Filtering as whatever is on the server (I.e workspace) replicates to the client