I don't understand fully what events do and how they work. I've read a few articles on events and I still cannot understand. What are the benefits of using events? Why are they so important?
What are events and how do they work?
3 answers
If you are talking about RemoteEvents here you go! A RemoteEvent is a way for the client to have the server execute code or to have the server to have the client execute code (although not used as much)
RemoteEvents (client to server) are used to get around FE (Filtering Enabled) and are very useful.
Example of client to server RemoteEvent
Server:
-- Creating the remote
local remote = Instance.new("RemoteEvent", game.ReplicatedStorage)
-- Giving the remote name
remote.Name = "TutorialRemote"
-- Setting The Remote Event Function
remote.OnServerEvent:Connect(function(player, text)
print(player, text)
end)
Client
local text = -- Set this to what you want to be printed
-- Getting the remote
local remote = game.ReplicatedStorage:WaitForChild("TutorialRemote")
-- Calling the remote
remote:FireServer(text)
Example of server to client RemoteEvent
Server
local player = -- Set this to the player you want to run the code
local text = -- Set this to what you want to be printed
-- Creating the remote
local remote = Instance.new("RemoteEvent", game.ReplicatedStorage)
-- Giving the remote name
remote.Name = "TutorialRemote"
-- Calling the remote
remote:FireClient(player, text)
Client
-- Getting the remote
local remote = game.ReplicatedStorage:WaitForChild("TutorialRemote")
-- Setting The Remote Event Function
remote.OnClientEvent:Connect(function(text)
print(text)
end)
1 comment
Pretty sure he's just talking about events in general, but good post!
Ah! A good ol' fundamental question!
Events are basically the "triggering" or "firing" of some special thing that happens in ROBLOX. One of the most important ones are ".Touched" This will fire every time a BasePart is "touched" by another BasePart. After finding an event you can "bind" it to a function. This makes it so every time a function is triggered or fired, that the function runs. To bind a function to a event we use ":Connect" Connect's first argument is the function you want to bind it to. Here's an example of using ".Touched".
local Part = workspace.Part --Any BasePart works.
local OnTouch = function(Hit) --Hit is automatically provided by the touch event.
print(Hit.Name.." touched me!")
end
Part.Touched:Connect(OnTouch) --And we're done!
Simply put, we connected a function that prints the name of something hitting a block and "binded" the function to the event so that every time the event happens (Whenever the Part is touched) it'll fire the function!
Events are basically something that happens when something is triggered, If you open your object browser and maybe go on 'part' scroll down you will see symbols with lightning bolts on them those are events, for example if you wanted a part to be destroyed if it is touched then you can do,
local Part = game.workspace.Part
script.Parent.Touched:connect(function()
Part:destory()
It is really simple and you can do a lot of other events with Gui's Parts etc..
You can replace the Touched with other events. :D
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4 comments
Which kind of event are you talking about? BindableEvents?
I assume he's talking about RemoteEvents
both I mean i dont really understand either
He is talking about .Touched, .PlayerAdded,etc