I've seen youtube videos of how to datastore/save stuff like money. But i've never seen anything on datastoring images? Is it possible to do this and if yes, how?
Also im new to datastoring so please explain well
I've seen youtube videos of how to datastore/save stuff like money. But i've never seen anything on datastoring images? Is it possible to do this and if yes, how?
Also im new to datastoring so please explain well
Technically? No.
But! You could instead store the Asset ID of the Image/Decal. This would allow you to use the image as needed by simply using the ID. (Which also takes up less space.)
This discussion is preserved as it was. New answers, comments, and votes are closed.
4 comments
Thanks! But now i need to know how to store the asset id... Do you know how to?
Simply SetAynsc. Look into it by finding "Saving Data" in this article: http://wiki.roblox.com/index.php?title=Data_store
Does this work in filtering enabled and to read and update the saved data can i just use playeradded to load the data?
You can only run Datastore methods on Server scripts, so yes. The only thing you need to worry about with FE is communicating Server to Client. To read the data you'll have to use GetAsync but yes, you could wrap it in a PlayerAdded function.