I know that you will most likely have to use Button1Down and Button1Up but can someone explain it in a way that makes sense, because mousebutton1Down doesn't work too well, it isn't when a player is pressing the button for more than one second.
COMMUNITY QUESTION
How do you simulate a drag function in a player mouse?
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What exactly are you trying to do, drag and drop GUIs?
no, I'm not using a GUI, I'm using a Player Mouse..
I'd imagine most drag things would start when the mouse moves a certain number of pixels away from the point at which the button 1 was pressed (if you're talking about how to distinguish a drag from a click).