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COMMUNITY QUESTION

What do I use if I want any sound to sound weaker in a distance ?

This is not a request, I can't find anywhere a thing that I'm looking for... As you might know, many games have good audio systems, what they do is that you hear a sound louder/quieter depending on your location.

But my question: "How ?"

I would appreciate if anyone would tell me what and how can I use something for the dynamic sound effect.

1 answer

You use a Sound object and it's EmitterSize property to set the distance of when the volume goes quiet.

You should also have this sound object inside a Part or Attachment because that's how you'll get that local emitted sound.

Sound objects placed in SoundService become a global sound which will make all players hear it.

5 comments

0

Great, thanks !

0

Sorry, tested, seems like it does not work, the sound is inside a brick

0

Make sure the property "Playing" is ticked that way it plays when you enter test mode. You can also use :Play() to directly play the sound using the command bar or something. There's also Loop property that will keep the sound playing over and over.

0

All that were mentioned above were done already

0

But what if the sound was in a brick that is in few models ?

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