Hi. i wondered if there's a way to make the camera can't be rotated by the player, but to still can move or be rotated by the system by itself. I mean, for example, set the camera to "Watch", but so that the player can't rotate the camera with the mouse or keyboard (Or gamepad, whatever). Yeah, I know I can use "Scriptable" but I want the camera to be on "Watch" type, not "Scriptable". I looked for it on Google, but i couldn't find info about it. I would appreciate any help!
Thanks.

2 comments
I mean I guess you could try settings the CameraType to "Scriptable" and use a RenderStepped function to Interpolate the camera to a custom position behind the character and keep the focus on them.
Ok, I'll guess I can search for it on the wiki.