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✓ ANSWER ACCEPTED

part.touched not working (Hit.Parent issue) any help is appreciated?

so i am trying to make a door and i have these invisible blocks infront of the door when you walk in the invisible blocks it is supposed to lerp open the doors

(i am not at the lerping yet and it isn't the problem )

i have placed 'Print('Hello!')' in several places of my script to see where it goes wrong because there is nothing in the output

THE SCRIPT:

colision = script.Parent

game.Players.PlayerAdded:connect(function(player)
	print("Hello!1")
	player.CharacterAdded:connect(function(char)
		print("Hello!2")
		local torso = char['Torso']
		colision.Touched:connect(function(hit)
			print("Hello!3")
			if hit.Parent == torso then
				print("Hello!4")
			end
		end)
	end)
end)

in the output it prints the 'hello!1, hello!2 and hello!3 but not the fourth one'

i think i did something wrong at line 7 'local torso = char['Torso']' but i wouldn't know what i was away from scripting for a long time...

if there is anything missing just comment any help is appreciated

2 answers

✓ Accepted answer

You're comparing the Parent of hit to torso, so if the Torso touches the part, it'll compare the character model (which is the Parent of the Torso) to torso.

i.e.

if hit.Parent == torso then

turns into

if hit == torso then

1 comment

0

thank you

Like BlupoV2 said you are comparing the player's character to torso which shouldn't return true

Usually people do something like look for a humanoid inside of the parent

colision = script.Parent

game.Players.PlayerAdded:connect(function(player)
    print("Hello!1")
    player.CharacterAdded:connect(function(char)
        print("Hello!2")
        local torso = char['Torso']
        colision.Touched:connect(function(hit)
            print("Hello!3")
            if hit.Parent:FindFirstChild("Humanoid") then
                print("Hello!4")
            end
        end)
    end)
end)

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