I noticed that RemoteEvent:FireServer() is fast in studio, but slow in a online server. I have a delay(0, function() --code-- end) in my client and server script. Does that effect it?
COMMUNITY QUESTION
RemoteEvents are faster in studio, slower in a online server?
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Well of course everything is fast in studio because when you "Run" or "Play" in the Studio it's only client matters
It automatically has a delay.