I'm trying to make the character aim/face at the mouse. I did this but it just shot my character forward and barely rotated it with the mouse.
MouseAim = Mouse.Hit.p
UserBodyAim = game:GetService("RunService").RenderStepped:connect(function(dt)
Character.HumanoidRootPart.CFrame = CFrame.new(Character.HumanoidRootPart.Position, Vector3.new(MouseAim.x,MouseAim.y,MouseAim.z))
wait(10)
UserBodyAim:disconnect()
end)

3 comments
How would I even do this?
Replace mouseaim with mouse.lookvector
And the variable would be mouse.lookvector instead of mouse.hit.P