I want the Camera to go to a position, but without the camera having to be attached to a part.
This is my code:
workspace.CurrentCamera.CoordinateFrame = CFrame.new(-1.244, 13.6, 41.715)
It worked, but it only rotated the camera. I also tried this:
workspace.CurrentCamera.CoordinateFrame = CFrame.new(Vector3.new(-1.244, 13.6, 41.715))
That didn't work like i wanted it to again, it rotated the camera again so i tried this:
workspace.CurrentCamera.CoordinateFrame = CFrame.new(Vector3.new(-1.244, 13.6, 41.715), Vector3.new(0, 70, 0))
That still rotated the camera. And instead of CFrame.new() I tried Vector3.new(). An error appeared saying CFrame Expected, got Vector3 (that wasn't 100% of what it said) so i changed it back to CFrame.
I know, whatever I'm trying to do might be idiotic..just help me out here xD

3 comments
Well that's just how the player interacts with the camera using the arrow keys and/or right click..
Actually it’s not chez, you can’t do much with the camera unless the type is scriptable
OOOOHHH..Thank you so much i forgot..stupid me