So i recently made a CTF game with the help of CTF template of roblox studio. into the game i added many scripts like map changing and Admin commands. for some reason after i updated the game and try to play it on online. the intermission doesnt take place and the GUI which displays the timer, score and all that isnt there. there is nothing wrong. as soon as i added my second map into the game. they all disappeared. they appear in studio but dont in online. by default the displaymanager script is a local one. my map changing script doesnt interfere with the other scripts either. though there is an intermission, the gui, the effect and the blur arent there.

this is my map changing script


`while true do
    wait(20)--intermission
    maps = game.ServerStorage.Maps:GetChildren()
    map = maps[math.random(1, #maps)]
    map:Clone().Parent = game.Workspace

    for _,player in pairs(game.Players:GetPlayers()) do
        if player.Character then
               spawns = map.Spawns:GetChildren()
         player.Character:MoveTo(spawns[math.random(1, #spawns)].Position)
       end
    end
    wait(310)
    for i,player in pairs(game.Players:GetPlayers()) do
        if player.Character then
            player.Character.Head:remove()
        end
    end
end~~~~~~~~~~~~~~~~~


> 
> 
and this is the displayscript, which works in studio but not online. this is a local script. this further contains TimerManager and Notification manager
`

local RunService = game:GetService('RunService')

-- Game Services
local NotificationManager = require(script.NotificationManager)
local TimerManager = require(script.TimerManager)

-- Local Variables

local Events = game.ReplicatedStorage.Events
local DisplayIntermission = Events.DisplayIntermission
local Camera = game.Workspace.CurrentCamera
local Player = game.Players.LocalPlayer
local ScreenGui = script.ScreenGui

local InIntermission = false

-- Initialization

game.StarterGui.ResetPlayerGuiOnSpawn = false
ScreenGui.Parent = Player.PlayerGui

-- Local Functions

local function StartIntermission()
	
	-- Find flag to circle. Default to circle center of map
	local possiblePoints = {}
	table.insert(possiblePoints, Vector3.new(0,50,0))
	
	for _, child in ipairs(game.Workspace:GetChildren()) do
		if child.Name == "FlagStand" then
			table.insert(possiblePoints, child.FlagStand.Position)
		end
	end
	
	local focalPoint = possiblePoints[math.random(#possiblePoints)]
	Camera.CameraType = Enum.CameraType.Scriptable
	Camera.Focus = CFrame.new(focalPoint)
	
	local angle = 0
	game.Lighting.Blur.Enabled = true
	RunService:BindToRenderStep('IntermissionRotate', Enum.RenderPriority.Camera.Value, function()
		local cameraPosition = focalPoint + Vector3.new(50 * math.cos(angle), 20, 50 * math.sin(angle))
		Camera.CoordinateFrame = CFrame.new(cameraPosition, focalPoint)
		angle = angle + math.rad(.25)
	end)	
end

local function StopIntermission()
	game.Lighting.Blur.Enabled = false
	RunService:UnbindFromRenderStep('IntermissionRotate')
	Camera.CameraType = Enum.CameraType.Custom
end

local function OnDisplayIntermission(display)
	if display and not InIntermission then
		InIntermission = true
		StartIntermission()
	end	
	if not display and InIntermission then
		InIntermission = false
		StopIntermission()
	end
end

-- Event Bindings
DisplayIntermission.OnClientEvent:connect(OnDisplayIntermission)

2 comments

0

dont bother those lines.....

0

its not displaymanager...its display script, i forgot that when typing the question