The script that I am using is down below from lines 45 - 55 , the problem with this script is that I move the spawns into a different model to avoid players spawning in each other and move them back at the end of the round. This results in there being a chance that the script can not find the spawn. Thanks in advance for fixing it.

	--// %Script by cmgtotalyawesome%

--// Variables

MapStorage = workspace.MapStorage
IntermissionTime = 15
Players = game.Players:GetChildren()
_G.RoundInProgress = false
NumPlayers = game.ReplicatedStorage.NumPlayers
NumPlayers.Value = 0
GameTime = 90

game.Players.PlayerAdded:connect(function(plr)
	NumPlayers.Value = NumPlayers.Value + 1
end)

game.Players.PlayerRemoving:connect(function(plr)
	NumPlayers.Value = NumPlayers.Value - 1
end)
--// Intermission/Gameplay

if not _G.RoundInProgress and NumPlayers.Value < 2 then
	game.ReplicatedStorage.StatusValue.Value = "2 or more players are required to start"
end

while wait(1) do
    if not _G.RoundInProgress and NumPlayers.Value >= 2 then
        for i = IntermissionTime, 0, -1 do
            if NumPlayers.Value < 2 then
		game.ReplicatedStorage.StatusValue.Value = "2 or more players are required to start"
		
		 break
	 end
            game.ReplicatedStorage.StatusValue.Value = "Intermission: ".. i
            wait(1)
        end
	
	if not _G.RoundInProgress and NumPlayers.Value >= 2 then
			local maps = game.ServerStorage.Maps:GetChildren()
			local chosenmap = maps[math.random(1, #maps)]
			local map = game.ServerStorage.Maps[chosenmap.Name]:Clone()
			map.Parent = workspace.MapStorage
			_G.RoundInProgress = true

			for i, v in pairs(game.Players:GetPlayers()) do
				local a = v.Name
				local player = Instance.new("Model", game.ReplicatedStorage.Players)
				player.Name = a
				local Spawns = chosenmap.Spawns:GetChildren()
				workspace[a].Torso.CFrame = CFrame.new(MapStorage[chosenmap.Name].Spawns[math.random(1, #Spawns)].Position)
				if chosenmap.Name == "TeamKnockOff" or chosenmap.Name == "KnockOff" then
				windforce = game.ServerStorage.Windforce:Clone()
				windforce.Parent = v.Backpack
				wait()
				end	
			end
			
			game.ReplicatedStorage.StatusValue.Value = "Round In Progress"
			for i = GameTime, 0, -1 do
				if _G.RoundInProgress == false then break end
				wait(1)
				game.ReplicatedStorage.StatusValue.Value = "Round in progress, ".. i.. " seconds left"
			end
			workspace.MapStorage:ClearAllChildren()
			_G.RoundInProgress = false
		end
	end
end