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✓ ANSWER ACCEPTED

Making client-only changes without FilteringEnabled?

Is that possible? I want to make some changes client side but I can't turn on filtering enabled because things I use in the game aren't designed for it.

7 comments

3

I suggest you turn it on and convert your game. but you would change the client side the same way

1

I already told you i don't want to convert my place, the scripts are already done and some things like weapons are super complex.

2

There's no cutting corners in game deving. Convert your place to FE for client-only changes.

1

FilteringEnabled on is the only way to do that

1

whether the weapons are "complex" or not, FE really isn't a difficult conversion

0

Sorry, no way. You'll need to adapt your game,whatever happens, if you don't want it to be seen as "Experimental Mode". Yeah, I know what you're saying. "CRAP DAMN IT!"

0

What kind of changes you want to do? If you want to insert parts client only I suggest you to look on Local Parts.

1 answer

✓ Accepted answer

You can place parts inside the CurrentCamera, referenced with workspace.CurrentCamera within a LocalScript.

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