Is that possible? I want to make some changes client side but I can't turn on filtering enabled because things I use in the game aren't designed for it.
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Making client-only changes without FilteringEnabled?
1 answer
✓ Accepted answer
You can place parts inside the CurrentCamera, referenced with workspace.CurrentCamera within a LocalScript.
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7 comments
I suggest you turn it on and convert your game. but you would change the client side the same way
I already told you i don't want to convert my place, the scripts are already done and some things like weapons are super complex.
There's no cutting corners in game deving. Convert your place to FE for client-only changes.
FilteringEnabled on is the only way to do that
whether the weapons are "complex" or not, FE really isn't a difficult conversion
Sorry, no way. You'll need to adapt your game,whatever happens, if you don't want it to be seen as "Experimental Mode". Yeah, I know what you're saying. "CRAP DAMN IT!"
What kind of changes you want to do? If you want to insert parts client only I suggest you to look on Local Parts.