local DataStore = game:GetService("DataStoreService")
local ds = DataStore:GetDataStore("CashSaveSystem")
local ds1 = DataStore:GetDataStore("CashSaveSystem")
game.Players.PlayerAdded:connect(function(player)
local stats = Instance.new('IntValue', player)
stats.Name = 'leaderstats'
local points = Instance.new('IntValue', stats)
points.Name = 'Money'
points.Value = ds:GetAsync(player.UserId) or 0
ds:SetAsync(player.UserId, points.Value)
points.Changed:connect(function()
ds:SetAsync(player.UserId, points.Value)
end)
game.Players.PlayerRemoving:connect(function(player)
ds:SetAsync(player.UserId, points.Value)
end)
local level = Instance.new('IntValue', stats)
level.Name = 'Level'
level.Value = ds1:GetAsync(player.UserId) or 0
ds1:SetAsync(player.UserId, level.Value)
level.Changed:connect(function()
ds1:SetAsync(player.UserId, level.Value)
end)
game.Players.PlayerRemoving:connect(function(player)
ds1:SetAsync(player.UserId, level.Value)
end)
player.CharacterAdded:connect(function(character)
character:WaitForChild("Humanoid").Died:connect(function()
local tag = character.Humanoid:FindFirstChild("creator")
if tag ~= nil then
if tag.Value ~= nil then
points.Value = points.Value + 0
level.Value = level.Value + 0
if character.Humanoid:FindFirstChild('creator') then
local Killer = character.Humanoid.creator.Value
Killer.leaderstats.Money.Value = Killer.leaderstats.Money.Value + 2
Killer.leaderstats.Level.Value = Killer.leaderstats.Level.Value + 0.1
end
end
end
end)
end)
end)
I am trying to make it so that when you kill someone your level goes up by 0.1, but it's not working, and I think it is saving the 'Level' leaderstat with the same as the money, because the save is saveing and loading my level as the same as my money. I have an item thet you need to be a certain level for, and that is not working either because of this.

1 comment
That's what I had guessed, but I don't know what to change it to. Do you?