I get this error when I test my place on a local server. How can i fix my script?
Error:
21:17:17.456 - 104: Cannot store Dictionary in DataStore
Part of the Script:
game.Players.PlayerRemoving:connect(function(player)
local key = player.userId
local valuesToSave = {}
local children = game.workspace[player.Name .. "Arena"]:GetChildren()
for i = 1, #children do
if (children[i].Name) == (player.Name .. "Part") then
valuesToSave.Type = valuesToSave.Type or {}
valuesToSave.Type[tostring(i)] = children[i].blocker.Value
valuesToSave.transparency = valuesToSave.transparency or {}
valuesToSave.transparency[tostring(i)] = children[i].Transparency
valuesToSave.material = valuesToSave.material or {}
valuesToSave.material[tostring(i)] = children[i].Material
--Block Size
valuesToSave.xSize = valuesToSave.xSize or {}
valuesToSave.xSize[tostring(i)] = children[i].Size.X
valuesToSave.ySize = valuesToSave.ySize or {}
valuesToSave.ySize[tostring(i)] = children[i].Size.Y
valuesToSave.zSize = valuesToSave.zSize or {}
valuesToSave.zSize[tostring(i)] = children[i].Size.Z
--Block Position
valuesToSave.xPos = valuesToSave.xPos or {}
valuesToSave.xPos[tostring(i)] = children[i].position.X - game.workspace[player.Name .. "Arena"].Spawn.Position.x
valuesToSave.yPos = valuesToSave.yPos or {}
valuesToSave.yPos[tostring(i)] = children[i].position.Y - game.workspace[player.Name .. "Arena"].Spawn.Position.y
valuesToSave.zPos = valuesToSave.zPos or {}
valuesToSave.zPos[tostring(i)] = children[i].position.Z - game.workspace[player.Name .. "Arena"].Spawn.Position.z
--Block Color
valuesToSave.rColor = valuesToSave.rColor or {}
valuesToSave.rColor[tostring(i)] = children[i].Color.r
valuesToSave.bColor = valuesToSave.bColor or {}
valuesToSave.bColor[tostring(i)] = children[i].Color.b
valuesToSave.gColor = valuesToSave.gColor or {}
valuesToSave.gColor[tostring(i)] = children[i].Color.g
end
end
DataStore:SetAsync(key, valuesToSave)
end)
Thanks.

2 comments
edited to fix code block
Bump