Is there a way to make that when you put your mouse over a part a gui appears a by the brick? like the guns in apocalypse rising. If this is possible please tell me how or post an example of a model.
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Part and gui
2 answers
✓ Accepted answer
Ok, this is a little hard, I hope you know scripting with mouses. The first step is to define the mouse using :GetMouse() Next, you can do a while true do loop (or changed:Connect(Mouse)), and inside, check if the Mouse.Hit ~= nil and Mouse.Hit == Part Name, then if it is, do what you want.
Let me know if you want me to try to give you an example script.
function Entered()
--code [What happens on hover]
end
function Entered2()
--code [What happens after hover]
end
script.Parent.MouseEnter:connect(Entered)
script.Parent.MouseLeave:connect(Entered2)
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1 comment
Please give me an example script.